Skulls and Shackles - PFO
Metamagic and You
All spellcasters learn to manipulate spells through metamagic as a normal part of their training in the art.
At 1st level a spellcaster gains a number of metamagic arts equal to his relevant ability modifier. At 2nd level and every 2 caster levels thereafter they may learn an additional metamagic art.
A spellcaster has a limited number of metamagic ‘slots’ equal to 3 + their relevant ability modifier that may be used each day. This is refreshed as part of the normal process of regaining or preparing spells. A metamagic art takes up a number of slots equal to its DC modifier. Prepared caster applies the metamagic to their spells when they are prepared, spontaneous casters apply the metamagic when the spell is cast.
Casting a metamagic spell requires a Spellcraft check at the time of the casting. These Spellcraft checks do not provoke an attack of opportunity. Success means the spell was modified as intended. Failure by 5 or less means the spell is cast, but was not modified. Failure by 6 to 10 fatigues the caster for the duration of the encounter, and failure by more than 10 fatigues the caster and deals them 1d6 + the metamagic DC nonlethal damage.
Metamagic Check DC = 15 + spell level + metamagic art DC modifier
If not rushed, a caster may take 10 on the metamagic check.
Spontaneous casters must take a move action to apply a metamagic effect. If the spell casting time is 1 round, the check DC increases by +5 instead.
Multiple effects can be placed on a spell, but the spell level + the metamagic art DCs may not exceed 9 or the caster level + 1 (whichever is lower)
|Metamagic Art||Caster Level||DC||Metamagic Art||Caster Level||DC|
|Bouncing Spell||1st||+1||Maximize Spell||6th||+3|
|Dazing Spell||6th||+3||Merciful Spell||1st||+0|
|Disruptive Spell||1st||+1||Persistent Spell||4th||+2|
|Ectoplasmic Spell||1st||+1||Quicken Spell||8th||+4|
|Elemental Spell||1st||+1||Reach Spell||1st||+1|
|Empower Spell||4th||+2||Selective Spell||10th||+1|
|Enlarge Spell||1st||+1||Sickening Spell||1st||+1|
|Extend Spell||1st||+1||Silent Spell||1st||+1|
|Focused Spell||1st||+1||Still Spell||1st||+1|
|Formidable Spell||1st||+1†||Threatening Illusion||1st||+1|
|Intensified Spell||1st||+1||Thundering Spell||4th||+2|
|Lingering Spell||1st||+1||Widen Spell||6th||+3|
† +1 Spellcraft DC for +1 Spell Save DC.