Metamagic and You

All spellcasters learn to manipulate spells through metamagic as a normal part of their training in the art.

At 1st level a spellcaster gains a number of metamagic arts equal to his relevant ability modifier. At 2nd level and every 2 caster levels thereafter they may learn an additional metamagic art.

A spellcaster has a limited number of metamagic ‘slots’ equal to 3 + their relevant ability modifier that may be used each day. This is refreshed as part of the normal process of regaining or preparing spells. A metamagic art takes up a number of slots equal to its DC modifier. Prepared caster applies the metamagic to their spells when they are prepared, spontaneous casters apply the metamagic when the spell is cast.

Casting a metamagic spell requires a Spellcraft check at the time of the casting. These Spellcraft checks do not provoke an attack of opportunity. Success means the spell was modified as intended. Failure by 5 or less means the spell is cast, but was not modified. Failure by 6 to 10 fatigues the caster for the duration of the encounter, and failure by more than 10 fatigues the caster and deals them 1d6 + the metamagic DC nonlethal damage.

Metamagic Check DC = 15 + spell level + metamagic art DC modifier

If not rushed, a caster may take 10 on the metamagic check.

Spontaneous casters must take a move action to apply a metamagic effect. If the spell casting time is 1 round, the check DC increases by +5 instead.

Multiple effects can be placed on a spell, but the spell level + the metamagic art DCs may not exceed 9 or the caster level + 1 (whichever is lower)

Metamagic Art Caster Level DC Metamagic Art Caster Level DC
Bouncing Spell 1st +1 Maximize Spell 6th +3
Dazing Spell 6th +3 Merciful Spell 1st +0
Disruptive Spell 1st +1 Persistent Spell 4th +2
Ectoplasmic Spell 1st +1 Quicken Spell 8th +4
Elemental Spell 1st +1 Reach Spell 1st +1
Empower Spell 4th +2 Selective Spell 10th +1
Enlarge Spell 1st +1 Sickening Spell 1st +1
Extend Spell 1st +1 Silent Spell 1st +1
Focused Spell 1st +1 Still Spell 1st +1
Formidable Spell 1st +1† Threatening Illusion 1st +1
Intensified Spell 1st +1 Thundering Spell 4th +2
Lingering Spell 1st +1 Widen Spell 6th +3

† +1 Spellcraft DC for +1 Spell Save DC.

Metamagic and You

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